Exporting your music
The round share button on the song screen opens SHARE SONG: codes, MIDI, clip recording, and the export studio. Everything you export is yours to use in any project, commercial or personal, no attribution required; nothing is sampled from existing recordings. Exports are a full-version feature: the demo opens every panel and previews everything, and the full game saves the files.
Quick exports
- RECORD CLIP: captures up to 20 seconds of exactly what you are hearing, live. Great for sharing a moment. Saves as .webm, .mp4 or .ogg depending on the device.
- SAVE MIDI: instant, no rendering. A standard .mid with tempo and time signature plus tracks for lead, your ROLL notes, chords, bass and drums (GM percussion), ready for any DAW or notation app.
- SAVE .RMX: your share code as a tiny text file. The CODE dialog's FROM FILE button reads it back. See Saves & codes.
The export studio (EXPORT AUDIO)
A full offline render at real quality, with choices per row:
- Content: beat + notes, beat only, or notes only.
- Format: WAV (lossless), MP3 (smaller, 192 kbps) or OGG (for games).
- Loop: SEAMLESS renders a gapless loop, with the tail's reverb wrapped onto the start. WAV and OGG only; MP3 adds padding, so the game turns seamless off for it and says so.
- Loud: off, MAKE IT LOUD (peak-normalize with a soft limit), or STREAM at minus 14 LUFS, the level streaming services normalize to.
- Trim: a draggable range slider picks the start and end bars, and the end can run past the song's natural end (the beat keeps looping).
PREVIEW plays your exact selection live before any rendering. SAVE renders in the background with a progress bar and a cancel button. Exports match what you hear: your mix, mutes, EQ and loudness ride along.
Stems and adaptive packs
SAVE STEMS renders up to seven aligned stems (drums, bass, chords, top, hook, pad, lead), pre-master for DAW summing, zipped, with tempo and key tags in the filenames (like _128bpm_F#min) so DAWs warp and pitch them automatically. Silent stems are skipped, and a per-section option slices each stem by arrangement section on exact bar boundaries.
ADAPTIVE (STEMS + JSON) builds a game-ready music pack: phase-locked seamless loops per stem plus a manifest.json that describes layers by intensity (pad as the always-on bed up to drums and lead on top), ready-made intensity scenes, loop points, and section markers, so a game engine can raise and lower the music with gameplay. Always WAV, because MP3 padding would break the loops.
WAVEFORM IMAGE renders your selection as a 1600 by 400 neon waveform PNG with the title and genre in the corner, made for posts and video thumbnails.
Where files land
- Desktop app: a normal Save As dialog; you pick the folder.
- Android and iOS: the system share sheet (save to Files, send to any app). The temporary copy is cleaned up afterward.
- Browsers: a regular download (mobile browsers that support file sharing get the share sheet).
Long stem or adaptive jobs confirm before starting with the file count and rough size, and mobile store builds cap a single shared file at 128 MB with advice to use OGG or a shorter trim if a job would exceed it.